Secondly, as a game fiction matter I will point out that the player is not the heroes in Darkest Dungeon, the player is the expedition financier. You are betting a certain amount of money in supplies that you can benefit from them (and indeed one rarely loses money taking a few bandages into the Weald or a keys into the Ruins.) more then they cost. Darkest Dungeon seems to be modeling some elements of early tabletop RPGs, where inventory and item cost are themselves a mechanical constraint, hence picking supplies (as others have said) is another risk/reward element of the game. Oh also RNG!" but more charitably it means "This isn't like every CRPG I've played where I can stack potions near endlessly, what gives?". Now first there's the question of what realistic even means in a game about hacking up magically animated skeletons in an underground maze, my own thought is that it means either "I don't like this mechanic, wahh. Some people may argue that thier avatar in the game bought the stuff and it disappeared, and that is unrealistic. 5% to 10% would have a negligable effect on gameplay.
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